![]() Change default for exporting models for Sculpteo to be millimeters, as their default has changed to this from centimeters. Updated LodePNG and modified it to use wide character strings, to fix a crash when terrainExt.png files with extremely large block textures, e.g., 512x512, were read in. Improved user experience by having autocorrection of the bottom height be off by default for schematics or whenever the user has set the lower depth to 0. Fixed by separating Sketchfab export values from the normal rendering export values. For some reason, older versions of Cinema 4D would fail to read these version R18.057 does not. The problem was that Sketchfab set the OBJ export for rendering to be relative, not absolute, coordinates. ![]() For power users, especially if you use large texture tiles: added "Texture output" checkboxes to dialog that suppresses the output textures being generated.įixed the long-standing bug that OBJ exports for older versions of Cinema 4D would import with the textures applied radially.
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